Wednesday, April 23, 2014

What to take? You decide.

As you know a few intrepid KUBBL coaches will be heading the HeadBanger Ball IV in Batavia, IL on May 10.  The event is growing near and I for one don't know what team to play.  I've narrowed the field down to two teams.  I have played both of them in other editions of this tournament with different builds but I can't pick.

Past HBB Performance
The two teams that I am considering are Harvester of Sorrow (dark elf - Metallica themed) and Leaper Messiahs (slann - Metallica themed).  (Do I like Metallica?  Maybe.)  I took the Sorrow to the first HBB.  They performed admirably going 2-1-1 and winning the Flying High Again award.  The Messiahs were brought to HBB II.  They also went 2-1-1 but appeared on the top table match with Xtreme's fabled Da 40 Miners (their heavy metal squad); the Messiahs got squashed.  Even though they didn't take home the Flying High Again award they did score one more TD than the Sorrow had the year before.

Each team is sporting a different color scheme than when they played in their respective HBB's before.  The new brown and copper scheme that the Harvester of Sorrow is now sporting has only seen the pitch for practice.  The new scheme for the frogs has seen the pitch twice since in tournaments and is sporting a much less than impressive record of 2-8-2.

Pros and Cons
These are two of my favorite teams to play.  I love the mobility of the Slann but they are quite squishy.  I love the agility four catchers but the strength two armor seven make them fly off the pitch.  Their lack of standard starting skills tends to be a detriment too.  Block and dodge may be "boring" but those skills are necessary in the game  The skill money is used just to make them tournament playable.  I tend to favor defensive builds over offensive because the mobility makes scoring the easier of the two.  The leap aspect often confuses opposing coaches, of course most just smash the catchers and take care of that.

The dark elf team, like all elf teams, has the wonderful stat of 4 agility across the board.   The players are more expensive to hire, as they should be, leaving less room for re-rolls and no room for reserves.  The special Iron Maiden inducement helps but it cant help with casualties.  Again the skill build for the team can favor defense because the AG 4 does most of the ball handling.

Another thing to consider is the tournament scoring.  Bonus points are awarded per touchdown and per casualty causes by a block.   Neither of these teams will cause many casualties and they both can score but the Slann are able to score easier.

I don't know who to take so I'm asking for your help.  Let me know what you think in the comment section. I'll go with the team that is picked the most and do a recap of their performance after the tournament.   Thank you.

*** A few people read this but no one answered.  A non-reader suggested DE so that's it.***

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