The Dog Bowl II presented by KUBBL
Where:
WMU Bernhard Center http://marmaladedog.org/maps.php
When:
February 8th, 2014
Cost: $10 is the entrance fee for the convention,
there is no fee for the tournament!
http://marmaladedog.org/placeandtime.php
Registration: 9:00am Michigan
Things to Bring:
Your
Painted Team
2
copies of your team’s roster
Blood
Bowl Board, dugouts, and templates – if you have them.
Copy
of the LRB 6.0/C.R.P. (Available to download from GamesWorkshop Site)
The
three new races (Chaos Pact, Slann, and Underworld) are allowed
Tournament Rules:
4
Games of Swiss Pairing, first round is randomly paired
Build
Rules, Underdog teams have been given special treatment. Everyone knows that certain breeds are just
inherently better so favor is being shown to the lesser breeds:
Level
1: $1,000,000 to build a team of at
least 11 players. Four single roll
skills and one double roll skill may be given. No player can be given more than
one skill.
Level
2: $1,100,000 to build a team of at
least 11 players. Six single roll skills
and two double roll skills may be given. No player can be given more than one
skill.
Level 3: $1,200,000 to build a team of at least 11
players. Eight single roll skills and
four double roll skills may be given. No player can be given more than two
skills.
Level 1
Teams: Undead, Necromantic, Dwarf, Chaos
Dwarf, Wood Elf, Dark Elf, High Elf, Pro Elf, Norse, Amazon, Orc, Skaven,
Lizardmen, Chaos
Level 2
Teams: Human, Khemri, Vampire, Slann,
Chaos Pact, Underworld, Nurgle
Level 3
Teams: Halfling, Ogre, Goblin, all other
stunty teams
Weather
decided by top table - 7 on the kick-off table becomes:
Marmalade
Dog - The Marmalade Dog runs onto the pitch. Each coach rolls a d6 plus
fame, the team with the highest score calls the Marmalade Dog to attack the
opponents, roll a d6 for EACH player on the opposing team. On a 6,
that player falls. Roll on the player’s armor with the Claw
modifier. If the armor breaks roll on the injury table. These
casualties count! If a 1 is rolled for any player, the dog is distracted
by a Big Moot Sandwich in the crowd and ends the event. On a 2, 3, 4, and 5
nothing happens
Apothecaries
work on a 3+ and will result in the player remaining on the pitch in the
stunned position. Apothecaries cannot be
used on Star Players
Tournament
will be a resurrection style tournament. So any injuries your team suffers will
not
carry
over to the next game, and any SPPs earned will also be erased.
Final
rankings will be based on total tournament points. Tie breakers will be decided by the TO.
No skills can be given to Star Players
Stunty Bonus: All stunty teams
get an agility boost in addition to their tv.
The boost can be given to any player.
Stunty teams are Ogres, Goblins, Halflings, Underworld without Skaven,
and Lizardmen without Saurus.
Allowed Inducements:
Bloodweiser
Babes
Bribes
Extra
Team Training
Igors
Master
Chef
Star
Players (from C.R.P.)
Wandering
Apothecaries
Inducements NOT allowed:
Wizards
Special
Play Cards
Mercenaries
Journeymen
Scoring:
Tournament
points
Win
= 60 pts
Tie
= 30 pts
Loss
= 10 pts
Bonuses
Kept
it close (lost by 1): 2pts
1
more CAS then the opponent: 2 pts
2
more CAS then the opponent: 5pts
Won
by 2 or more TDs: 2pts
Won
by 3 or more TDs: 5pts
The Murder Mitten:
All
Casualties Count, if you cause the armor/injury roll your team gets the
credit for the casualty.
Additional Rules:
Painting:
Paint
your team. No bonus points, no penalties, just do it.
Sportsmanship:
Be
a good sport. No bonus points, no penalties, just do it.
NAF:
This
is a NAF tournament. If you’re not a NAF member, bring $10 for a membership and
dice.
Awards:
Best
in Show (First Place)
Second
Place
Junkyard
Dog (most casualties)
Greyhound
(most TD’s)
Hind
Dog
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