As you know a few intrepid KUBBL coaches will be heading the HeadBanger Ball IV in Batavia, IL on May 10. The event is growing near and I for one don't know what team to play. I've narrowed the field down to two teams. I have played both of them in other editions of this tournament with different builds but I can't pick.
Past HBB Performance
The two teams that I am considering are Harvester of Sorrow (dark elf - Metallica themed) and Leaper Messiahs (slann - Metallica themed). (Do I like Metallica? Maybe.) I took the Sorrow to the first HBB. They performed admirably going 2-1-1 and winning the Flying High Again award. The Messiahs were brought to HBB II. They also went 2-1-1 but appeared on the top table match with Xtreme's fabled Da 40 Miners (their heavy metal squad); the Messiahs got squashed. Even though they didn't take home the Flying High Again award they did score one more TD than the Sorrow had the year before.
Uniforms
Each team is sporting a different color scheme than when they played in their respective HBB's before. The new brown and copper scheme that the Harvester of Sorrow is now sporting has only seen the pitch for practice. The new scheme for the frogs has seen the pitch twice since in tournaments and is sporting a much less than impressive record of 2-8-2.
Pros and Cons
These are two of my favorite teams to play. I love the mobility of the Slann but they are quite squishy. I love the agility four catchers but the strength two armor seven make them fly off the pitch. Their lack of standard starting skills tends to be a detriment too. Block and dodge may be "boring" but those skills are necessary in the game The skill money is used just to make them tournament playable. I tend to favor defensive builds over offensive because the mobility makes scoring the easier of the two. The leap aspect often confuses opposing coaches, of course most just smash the catchers and take care of that.
The dark elf team, like all elf teams, has the wonderful stat of 4 agility across the board. The players are more expensive to hire, as they should be, leaving less room for re-rolls and no room for reserves. The special Iron Maiden inducement helps but it cant help with casualties. Again the skill build for the team can favor defense because the AG 4 does most of the ball handling.
Another thing to consider is the tournament scoring. Bonus points are awarded per touchdown and per casualty causes by a block. Neither of these teams will cause many casualties and they both can score but the Slann are able to score easier.
I don't know who to take so I'm asking for your help. Let me know what you think in the comment section. I'll go with the team that is picked the most and do a recap of their performance after the tournament. Thank you.
*** A few people read this but no one answered. A non-reader suggested DE so that's it.***
Wednesday, April 23, 2014
Wednesday, April 16, 2014
For Those About to Rock...
Oh man, it has been a while.
The KUBBL has been on an extremely long hiatus and it looks like that
will continue for at least the foreseeable future; however I think we are
progressing a bit. Some of our coaches
are starting to get the Blood Bowl bug once more.
Three of us will be traveling to HeadBangers Ball IV, this
year being played at Draxtar Games in Batavia ,
Illinois . This is obviously the fourth installment of
this heavy metal themed tournament run by Zlurpcast Main Guy, Jonny P. The tournament features special weather and
kick-off table as well as a special appearance by the Guitar Hero. Special rules for the event can be found
here. This is only a club show and
therefore has Sold Out.
Oh you forgot to get your tickets? You’re out of luck!
One thing this intimate venue will have, that all great
shows have, is some killer mosh pits! Watch
out for the Guitar Hero’s supply of super shredding axes. It’s not uncommon to see and BC Rich Warlock
smashing some hippy elf skull. Along with
the flying guitars, we should see plenty of kicks, elbows, and bottles. And if it’s too loud you’re too old!
Hopefully this tournament can light a fire under us KUBBL
guys and get the league going again.
Saturday, February 1, 2014
More Tourney Time!
With Dog Bowl II one week away let's look at some more records.
This time we look at Touchdowns.
Total:
Delevus 26
Flyingdingle 22
Falcon 21
Most TD's in a Tournament:
Flyingdingle 12 @ Special "K" Cup II
Delevus 11 @ Special "K" Cup I
Falcon 11 @ Special "K" Cup I
Flyingdingle 11 @ Dog Bowl I
Most TD's in a Match
Siggyllama 7 @ Special "K" Cup II
Flyingdingle 7 @ Dog Bowl I
Delevus 5 @ Special "K" Cup I
Flyingdingle 5 @ Special "K" Cup II
Falcon 5 @ Special "K" Cup II
Watch for Casualties later this week.
This time we look at Touchdowns.
Total:
Delevus 26
Flyingdingle 22
Falcon 21
Most TD's in a Tournament:
Flyingdingle 12 @ Special "K" Cup II
Delevus 11 @ Special "K" Cup I
Falcon 11 @ Special "K" Cup I
Flyingdingle 11 @ Dog Bowl I
Most TD's in a Match
Siggyllama 7 @ Special "K" Cup II
Flyingdingle 7 @ Dog Bowl I
Delevus 5 @ Special "K" Cup I
Flyingdingle 5 @ Special "K" Cup II
Falcon 5 @ Special "K" Cup II
Watch for Casualties later this week.
Friday, January 31, 2014
Tourney Time!
Dog Bowl II is just over a week away! There has been a lack of Blood Bowl action for the KUBBL lately so having a tournament to tide us over should wet some pallets for this game. This will be the fourth tournament we will be hosting in Kalamazoo. The first two were Special "K" Cups and now the Dog Bowl has taken over as our tournament so that it can coincide with the Marmalade Dog. The Marmalade Dog is a gaming convention put on by the West Michigan Gamers Guild.
Let's look back on the past three tournaments to get some statics and records for Kalamazoo Ultimate Blood Bowl League tournaments.
Winners:
Special "K" Cup I: Beaux
Special "K" Cup II: Delevus
Dog Bowl I: RowdyKatie
Runners Up:
Special "K" Cup I: Falcon
Special "K" Cup II: Flyingdingle
Dog Bowl I: Delevus
Most Touchdowns:
Special "K" Cup I: Delevus
Special "K" Cup II: Falcon
Dog Bowl I: Flyingdingle
Most Casualties:
Special "K" Cup I: Randroid
Special "K" Cup II: DarkOrk20
Dog Bowl I: DarkOrk20
Wooden Bowl/Hind Dog (last place):
Special "K" Cup I: Richlelieu
Special "K" Cup II: Valdric
Dog Bowl I: Valdric
We have yet to have a back-to-back champion or a repeater. We'll see if Rowdykatie can follow-up last years dwarf roll or if Beaux or Delevus can step it up again.
We're looking forward to Dog Bowl II! Get out here!
Let's look back on the past three tournaments to get some statics and records for Kalamazoo Ultimate Blood Bowl League tournaments.
Winners:
Special "K" Cup I: Beaux
Special "K" Cup II: Delevus
Dog Bowl I: RowdyKatie
Runners Up:
Special "K" Cup I: Falcon
Special "K" Cup II: Flyingdingle
Dog Bowl I: Delevus
Most Touchdowns:
Special "K" Cup I: Delevus
Special "K" Cup II: Falcon
Dog Bowl I: Flyingdingle
Most Casualties:
Special "K" Cup I: Randroid
Special "K" Cup II: DarkOrk20
Dog Bowl I: DarkOrk20
Wooden Bowl/Hind Dog (last place):
Special "K" Cup I: Richlelieu
Special "K" Cup II: Valdric
Dog Bowl I: Valdric
We have yet to have a back-to-back champion or a repeater. We'll see if Rowdykatie can follow-up last years dwarf roll or if Beaux or Delevus can step it up again.
We're looking forward to Dog Bowl II! Get out here!
Thursday, January 9, 2014
Dog Bowl II - Coming Up
The Dog Bowl II presented by KUBBL
Where:
WMU Bernhard Center http://marmaladedog.org/maps.php
When:
February 8th, 2014
Cost: $10 is the entrance fee for the convention,
there is no fee for the tournament!
http://marmaladedog.org/placeandtime.php
Registration: 9:00am Michigan
Things to Bring:
Your
Painted Team
2
copies of your team’s roster
Blood
Bowl Board, dugouts, and templates – if you have them.
Copy
of the LRB 6.0/C.R.P. (Available to download from GamesWorkshop Site)
The
three new races (Chaos Pact, Slann, and Underworld) are allowed
Tournament Rules:
4
Games of Swiss Pairing, first round is randomly paired
Build
Rules, Underdog teams have been given special treatment. Everyone knows that certain breeds are just
inherently better so favor is being shown to the lesser breeds:
Level
1: $1,000,000 to build a team of at
least 11 players. Four single roll
skills and one double roll skill may be given. No player can be given more than
one skill.
Level
2: $1,100,000 to build a team of at
least 11 players. Six single roll skills
and two double roll skills may be given. No player can be given more than one
skill.
Level 3: $1,200,000 to build a team of at least 11
players. Eight single roll skills and
four double roll skills may be given. No player can be given more than two
skills.
Level 1
Teams: Undead, Necromantic, Dwarf, Chaos
Dwarf, Wood Elf, Dark Elf, High Elf, Pro Elf, Norse, Amazon, Orc, Skaven,
Lizardmen, Chaos
Level 2
Teams: Human, Khemri, Vampire, Slann,
Chaos Pact, Underworld, Nurgle
Level 3
Teams: Halfling, Ogre, Goblin, all other
stunty teams
Weather
decided by top table - 7 on the kick-off table becomes:
Marmalade
Dog - The Marmalade Dog runs onto the pitch. Each coach rolls a d6 plus
fame, the team with the highest score calls the Marmalade Dog to attack the
opponents, roll a d6 for EACH player on the opposing team. On a 6,
that player falls. Roll on the player’s armor with the Claw
modifier. If the armor breaks roll on the injury table. These
casualties count! If a 1 is rolled for any player, the dog is distracted
by a Big Moot Sandwich in the crowd and ends the event. On a 2, 3, 4, and 5
nothing happens
Apothecaries
work on a 3+ and will result in the player remaining on the pitch in the
stunned position. Apothecaries cannot be
used on Star Players
Tournament
will be a resurrection style tournament. So any injuries your team suffers will
not
carry
over to the next game, and any SPPs earned will also be erased.
Final
rankings will be based on total tournament points. Tie breakers will be decided by the TO.
No skills can be given to Star Players
Stunty Bonus: All stunty teams
get an agility boost in addition to their tv.
The boost can be given to any player.
Stunty teams are Ogres, Goblins, Halflings, Underworld without Skaven,
and Lizardmen without Saurus.
Allowed Inducements:
Bloodweiser
Babes
Bribes
Extra
Team Training
Igors
Master
Chef
Star
Players (from C.R.P.)
Wandering
Apothecaries
Inducements NOT allowed:
Wizards
Special
Play Cards
Mercenaries
Journeymen
Scoring:
Tournament
points
Win
= 60 pts
Tie
= 30 pts
Loss
= 10 pts
Bonuses
Kept
it close (lost by 1): 2pts
1
more CAS then the opponent: 2 pts
2
more CAS then the opponent: 5pts
Won
by 2 or more TDs: 2pts
Won
by 3 or more TDs: 5pts
The Murder Mitten:
All
Casualties Count, if you cause the armor/injury roll your team gets the
credit for the casualty.
Additional Rules:
Painting:
Paint
your team. No bonus points, no penalties, just do it.
Sportsmanship:
Be
a good sport. No bonus points, no penalties, just do it.
NAF:
This
is a NAF tournament. If you’re not a NAF member, bring $10 for a membership and
dice.
Awards:
Best
in Show (First Place)
Second
Place
Junkyard
Dog (most casualties)
Greyhound
(most TD’s)
Hind
Dog
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